Betting Rules
Andar Bahar
2.19
Andar Bahar
2.19.1
Game Play
Betting round – time allocated for
accepting player’s bets.
Odds – numerical expression determined
based on mathematical probability of an outcome, which is multiplied by the
amount of the player’s stake to calculate the winnings.
Value – place of the card in the series of
the same suit (e.g. Deuce, Jack, Ace), where the deuce has the lowest and the
ace has the highest value.
Suit – one of the four types of cards
(Hearts, Diamonds, Spades, Clubs).
Deck – a set of 52 (fifty-two) cards
consisting of thirteen cards from each of the four suits (Deuce, Three, Four, Five,
Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace).
Draw – one dealing of cards which begins
with the betting round and ends when the presenter announces result of a draw.
Betting outcome – interpretation of the
possible outcome of one draw expressed in odds of its mathematical probability.
Betting options – a list of all betting
outcomes available to the player.
Andar – one of two zones of the game,
marked on the screen, to whom the presenter deals cards face-up.
Bahar – one of two zones of the game,
marked on the screen, to whom the presenter deals cards face-up.
The Joker – first face-up card dealt on the
table, that indicated card value which Andar and Bahar zones seeks to match.
2.19.2
Rules:
The game is played between two zones – Andar
and Bahar. The winner is the zone which first gets a card with the Joker card’s
value.
Dealing:
The presenter deals the first face-up card
on the table into the dedicated zone as the Joker.
Second face-up card will be dealt to the
Andar or Bahar zone based on Joker suit color:
If Joker card’s suit is black (Clubs or
Spades), then the next card will be dealt to Andar. If Joker card’s suit is red
(Diamonds or Hearts), then the next card will be dealt to Bahar.
Third and following face-up cards will be
dealt one by one to each of Andar and Bahar in turn.
Draw ends when Andar or Bahar gets a card
with Joker card’s value.
2.19.3
Gameplay
Players can place their bets on all
available outcomes before the card dealing.
Once the betting round is completed, the
cards are dealt as described in 2.19.2 section of these rules.
Once the dealing is completed, the outcome
of the draw is determined, the winnings are calculated, and the betting round
for next draw starts.
Before each draw the deck of card to be
used is shuffled.
At the end of the draw, the presenter
collects the deck of used cards, to be shuffled.
2.19.4
Betting limits
Maximum and minimum betting limits are set
by Soccershop.bet.
2.19.5
Special cases
Cancelled draws. Andar Bahar game draws may
be cancelled if:
- The scanner cannot scan the card, or its
readings do not match the card on the table.
- A card or cards appear in a wrong place
or gets mixed.
- Technical problems occur (internet
connection problems, technical failures in the studio or presenter’s mistakes).
Presenter’s mistakes that can cause the
draw to be cancelled:
- The dealing sequence is altered (see
2.19.2 Dealing).
- A card or cards are marked or damaged.
- A
card or cards fall off the table or cannot be seen on a screen due to the
presenter’s fault.
- A
card or cards of the deck or in the shoe are turned face-up and picture/number
is visible due to incorrect shuffling.
- The presenter incorrectly scans a card or
cards (more than 2 in a row) and readings of the scanner do not match the cards
on the table.
-The presenter takes the card out of the
shoe and shows it face-up when the betting round is not finished.
If the draw is cancelled, all bets are voided,
and stakes are returned to the players (odds are equalized to one).
2.19.6 Game organization procedure
Game runs 24/7 with maintenance breaks on
demand, however, everything else including presenter and card changes are shown
live for everyone.
2.19.7 Equipment used in the game
52 (fifty-two) card deck. Each card has a
unique bar code which is scanned by an integrated table scanner during the deal
of cards.
An integrated table card scanner is used to
scan the bar codes of the cards.de
A card shuffling machine is used to shuffle
the deck of cards.
A cutting card is used to cover the bottom
card of the deck.
A shoe with shuffled cards from which the
presenter deals the cards.
Table with three zones on the layout for
the Joker card and the Andar and Bahar cards.
2.19.8 Additional information
It is only the English version of these
rules that is the legal basis of the relationship between Player and
Soccershop.bet.
All the claims of the Player related to the results of the draws or other technical issues should be addressed to Soccershop.bet by no later than 30 (thirty) days after the draw in question