Betting Rules
Game Rules
General
Soccershop.bet offers punters an opportunity to bet on numerous products and games, supplied by various international providers through its arms-length relationship with its software service provider, which in turn relies on its contractual obligations and warranties with each individual provider.
All provisions of Soccershop.bet General Terms and Conditions apply.
Bet Games
Soccershop.bet offers punters an
opportunity to bet on numerous products and games, supplied by various
international providers through its arms-length relationship with its software
service provider, which in turn relies on its contractual obligations and
warranties with each individual provider.
All provisions of Soccershop.bet General
Terms and Conditions apply.
2. Betgames Africa Rules:
All games have a unique serial number which
is used as a reference to settle bets.
2.1 Lucky 5 Rules
2.1.1 Five (5) winning balls out of 36 are
randomly drawn to the tube of the game machine.
2.1.2 The draw is deemed to have taken
place when at least 5 winning balls are selected. In all other cases the draw
is void and all stakes are returned. If more than five balls are placed in the
tube, only the first five balls are named and the other balls in the tube are
ignored.
2.1.3 The order of the winning balls of the
draw is determined from left to right.
2.1.4 Game machine – a mechanical device
used to mix and randomly select the winning balls.
2.1.5 Balls – a set of thirty-six (36)
balls which is used for the game. The balls are white, blue, green and red.
There are 9 balls of each colour and the balls are numbered from 1 to 36. Total
sum of the balls is 666. Total sum of the white balls is 45, total sum of the
green balls is 126, total sum of the red balls is 207 and total sum of the blue
balls is 288.
2.1.6 Drum of the game machine – a part of
the game machine where all the balls are mixed.
2.1.7 Tube – part of the game machine that
is connected to the drum where the winning balls are drawn one by one
2.1.8 Odds – numerical expression
determined by the game organizer, which is multiplied by the player’s stake to
calculate the winnings.
2.2 Lucky 6 Rules
2.2.1 Six (6) winning balls out of 60 are
randomly drawn into the cylinders of the game machine. The draw is deemed to
have taken place when six winning balls are selected. In all other cases the draw is void and all
stakes are returned.
2.2.2 The order of the winning balls is
determined by the machine cylinders from left to right. The cylinder to the
left is considered to be the first. The order in which the cylinders are filled
does not have any influence on the result of the draw.
2.2.3 Game machine – a mechanical device
used to mix and randomly select the winning balls.
2.2.4 Balls – a set of sixty (60) balls
which is used for the game. There are 30 red and 30 blue balls. The balls are
numbered from 0 to 9. Total sum of the numbers on the balls is 270. Total sum of
the numbers on the red balls is 138 and total sum of the numbers on the blue
balls is 132.
2.2.5 Drum of the game machine – a part of
the game machine where the balls are mixed. There are six identical drums in
the game machine and each has ten balls numbered from 0 to 9.
2.2.6 Cylinders – part of the game machine
that is connected to the drum from which the winning ball is drawn. There are
six identical cylinders in the game machine.
2.2.7 Odds – numerical expression
determined by the game organizer, which is multiplied by the amount of the
player’s stake to calculate the winnings.
2.2.8 0 (zero) is considered an even
number.
2.3 Lucky 7 Rules
2.3.1. Seven (7) winning balls out of 42
are randomly selected to the game tube.
2.3.2. The draw is deemed to have taken
place when at least 7 winning balls are selected. In all other cases the draw
is void and stakes are returned.
2.3.3. If more than 7 balls are placed in
the tube only the first 7 balls are counted and the other balls in the tube are
ignored.
2.3.4. Game machine – a mechanical device
used to mix and randomly select the winning balls.
2.3.5. Balls – a set of forty two (42)
yellow and black balls which is used for the game. There are 21 balls of each
colour and the balls are numbered from 1 to 42. Total sum of the balls is 903.
Total sum of the yellow balls is 451 and total sum of the black balls is 452.
2.3.6. Drum of the game machine – a part of
the game machine where all the balls are mixed.
2.3.7. Tube – a part of the game machine that
is connected to the drum where the winning balls are drawn one by one.
2.3.8. Odds – numerical expression
determined by the game organizer, which is multiplied by the amount of the
player’s stake to calculate the winnings.
2.4. Gameplay
2.4.1. There is only one betting round and
players can place their bets on all available outcomes for the upcoming draw.
2.4.2. A betting round takes place between
the game draw and lasts several minutes (when the current betting round is
finished, the betting round for the upcoming draw immediately starts).
2.5. Betting limits – Applicable to all
Betgames games
Maximum winnings as per the table in
paragraph 2.14 of the General Terms & Conditions. A minimum betting stake of R1 is applicable
online and R5 in the retail outlets.
2.6. Special cases
2.6.1. Cancelled draws.
- All bets on cancelled draws are void and
all stakes shall be refunded.- Technical problems may occur (inter alia
internet connection problems, technical failures in the studio) which will
result in a cancelled draw.2.6.2. Video and audio streaming- does not
match or do not exist.If the sound during the broadcast is lost
or the presenter announces the wrong winning ball numbers, the correct draw
outcomes and winning numbers are determined by the video broadcast.
- If a player cannot see the live broadcast
due to technical reasons at his end (no internet connection, no electricity
etc.) but the broadcast can be found in the archive, the draw is deemed to have
taken place.
2.7. Game organization procedure
2.7.1. Game draws run regularly, 24/7 with
maintenance breaks on demand.
2.7.2. Longer breaks may occur due to
technical failures in the studio. All bets placed on scheduled draws during a
break are void and stakes are returned to the players.
Wheel of Fortune
Wheel of Fortune
2.8.1 The wheel is initially spun
counter-clockwise and then spun clockwise.
One spin is made per draw except for cases when the spin must be
repeated (where 3 clockwise rotations are not completed).
2.8.2 The draw is valid when the wheel
makes at least 3 full spins clockwise. A
green light is lit when 3 clockwise rotations are completed.
2.8.3 The result of the draw is the
sector’s number or symbol where the pointer lands after the wheel has stopped
turning.
2.8.4 If the pointer stops between sectors,
on the metal handle which divides sectors, the sector on the right-hand side of
the metal handle on which the pointer stops, is considered to be the correct
result of the draw.
2.8.5 There is one betting round which takes
place between game spins. The game runs
every 2 minutes daily.
2.8.6 Draws can be cancelled due to
technical failures: internet connection problems, technical problems in the
studio or presenter’s mistakes;
Presenter’s mistakes that can result in cancelled
draws
2.8.6.1 The Wheel of Fortune does not make
at least three (3) full spins during repeated spin (see 2.8.7);
2.8.6.2 The presenter makes physical
contact with the Wheel of Fortune when the wheel is already spinning or the
presenter changes the speed of the wheel in any other way
2.8.7 Repeated spin. A spin has to be
repeated if the Wheel of Fortune does not make three (3) full spins from the
beginning of the spin until the wheel comes to a complete stop.
2.8.8 If the sound during the broadcast is
lost or the presenter announces the wrong winning sector, the correct draw
results are determined by the video broadcast.
If a player cannot see the live broadcast due to technical reasons (no
internet connection, no electricity etc.) but the broadcast can be found in the
archive, draw is deemed to have taken place.
Results of each draw and archive for the broadcasts can be found on the
game organizer’s website.
Dice Duel
Dice Duel
2.9.1 Dice are rolled only once during a
draw except in special cases when the roll has to be repeated (see 2.9.5). A roll is deemed to have taken place when
both dice stand making visible the combination on one of their sides and
clearly make a two dice combination.
2.9.2 The result of the draw is the two
dice combination determined by:- the pip numbers on the top side of the dice
after they have been rolled on the table;- the colour of both dice.- There are 36 Dual Dice combinations2.9.3 There is only one betting round and
players can place their bets on all available outcomes for the upcoming
draw. A betting round takes place
between the game draws. When the ongoing draw is finished, the betting round
for the next draw immediately starts.
2.9.4 Maximum winnings as per the table in
paragraph 2.14 of the General Terms & Conditions.
2.9.5. Special cases:
2.9.5.1. Cancelled draws:
Draws can be cancelled due to technical
failures: internet connection problems, technical problems in the studio or
presenter’s mistake;
- Presenters’ mistakes that can end up with
cancelled draws:- Dice fall off the table before, during or
after the repeated roll;- During repeated roll dice stops on its edge
after the roll;- During repeated roll dice does not stand
fully on one of its sides;- During repeated roll a dice combination
cannot be determined;- After the repeated roll one, or more than
one die fully, or partially covers line of marked zone for lucky combination;2.9.5.2. A repeated roll must be performed
if:
- Dice stops on its edge after the roll;- Dice does not stand fully on one of its
sides;- A dice combination cannot be determined- After the roll one, or more than one die
fully, or partially covers line of marked zone for lucky combination;- Dice falls off the table before, during or
after the first roll;
2.9.5.3. Video and audio streaming do not
match or do not exist;
If the sound is lost during the broadcast or
the presenter announces the wrong winning combination, the correct draw
outcomes are determined by the video broadcast.
If a player cannot see the live broadcast
due to technical reasons at their end (no internet connection, no electricity
etc.) but the broadcast can be found in the archive, draw is deemed to have
taken place.
Results of each draw and archive for the
broadcasts can be found on the game organizer’s website.
2.9.6. Game organization procedure:
- Game draws run 24/7 with maintenance breaks
on demand.- Organizer has the right to change the time
and duration of the broadcasts.
War of Bets
War Of Bets
War of Bets is a card game involving two
sides - Player and Dealer. It uses a standard playing card deck. The higher
card wins. If the two cards played are of equal value, then there is a
"War
The game is played between two sides – the
Player and the Dealer. The dealer deals one card face-up to each side in every
draw of the game. Cards are dealt one at a time and the Player always receives
the first card. The goal of the game is to get a higher card according to the ranking
(Aces counts as highest cards only and deuces counts as lowest). A War (Tie)
occurs if the Player and the Dealer have the same value cards. In this
situation War (Tie) outcome wins, both Dealer and Player loses.
First round bets can be placed even before
the cards are dealt. Punters can bet on one or more available outcomes. Second
round bets can be placed after the Player receives the first card and odds are
updated. Bets made in the previous betting round have no influence on further
bets therefore punters can place bets on the same or different outcomes more
than once.
In the event of a War (Tie) punters who
placed bets on this outcome are paid their winnings. Bets placed on the Player
and (or) the Dealer are lost.
The game involves two sides – the Player
and the Dealer. The dealer of the game deals one card face-up to each side in
every draw. Cards are dealt to sides by
one card in turn until both sides have one card face-up. The Player always receives the first
card. When both sides each have one card
face-up, the situation is assessed and it is determined who has won – the
Player or the Dealer, or if it ended in War.
The winning side is the one that has a card
of a higher value after each side have one card face-up. If after a deal of cards for the Player and
the Dealer, both have cards that have the same value, then draw finishes in War
outcome.
2.11.1 Gameplay:
The first betting round. Bets can be placed
even before the cards are dealt, during the first betting round. Punters can bet
on one or more available outcomes.The second betting round. After the first
betting round the Player receives the card and new odds for the betting
outcomes are displayed on the screen and the second betting round begins. Bets
made in the first betting round have no influence on bets of the second betting
round, therefore punters can place bets on the same or different outcomes more
than once.
End of the game, result announcement. After
the second betting round Dealer gets card face-up, outcome of the draw is
determined and new draw begins.
2.11.2. The change of cards:
When less than 40 cards remain in the shoe
the dealer announces that the shoe will be changed after a draw.
The dealer places all used and unused cards
to the box of used cards. Empty shoe is replaced with a full and ready to use
shoe with shuffled cards. The full box of used cards is emptied and placed back
on the table. This change is made real-time when punters and audience can see
it.
After change of cards is completed, the
dealer announces that between 3 – 6 cards from the top of the newly presented
shoe will be discarded. Number of cards (3/4/5/6) discarded is generated
randomly during each change of cards.
When the shoes are changed, the second
dealer comes and shuffles the cards while everyone sees it and prepares the
cards for dealing.
2.12 Bet On Baccarat
The game is played between two sides – the
Player and the Banker. The dealer deals two cards face-up to each side in every
draw of the game. Cards are dealt one at a time and the Player always receives
the first card. In special situations the third card is dealt to the Player and
(or) the Banker. The goal of the game is to collect a total sum of points as
close as possible or equal to 9 (nine).
A Tie occurs if the Player and the Banker have the same number of
points.
The value of numerical cards from Deuce (2)
to Nine (9) is equal to the number of points of the given card. The value of
Face cards and Ten (10) is zero (0). Ace has a value of 1 (one) point. All card
points are summed up to calculate the total sum of player’s points. If the
total sum is expressed in a double-digit figure, the score of the Player is the
right digit of the total of the cards. For example, the sum of Nine (9) and
Four (4) is 13, so the score will be 3. The sum of Seven (7) and Eight (8) is
15, and the score will be 5.
First round bets can be placed even before
the dealing of the first card. Punters can bet on one or more available
outcomes. Second round bets can be placed when the Player has received the
first card and odds are updated. Bets made in the previous betting round have
no influence on later bets, therefore punters can place bets on the same or
different outcomes more than once. Third round bets can be placed when the
Banker receives the first card and odds update. After this betting round the
Player and the Banker receive the second and, if necessary, the third
card(cards). The results are calculated and the winner of the draw is displayed
on screen.
In case of a Tie, punters who placed bets on
this outcome are paid their winnings. Bets placed on the Player and (or) the
Banker are void and punters get their stakes back.
In addition to the main bets like Player,
Banker or Tie there are extra betting options such as bets on pairs and bets on
the total of dealt cards. Odds for these outcomes change with each betting
round.
Bets on pairs (Player Pair, Banker Pair and
Any Pair) apply only for the first two cards of the Player and Banker. The
third card does not count and is not used to form pairs.
Bets on the total of dealt cards can be
placed as well. Bet on Small wins when the total of dealt cards is 4. Bet on
Big wins when 5 or 6 cards are dealt.
Additional bets are not linked with the
main bets. It is possible to place the main bet on Player and additional bet on
Banker Pair and vice versa. Additional bets can be placed without betting on
the main bets.
2.12.1 Tables for the rules of dealing the
third card:
2.12.2 Exceptions to the Rules:
If Player or Banker is dealt 8 or 9 points in
the first two cards, such hand is called a Natural hand, and no more cards are
dealt. The total sums of the Player and the Banker points are calculated and
the winner is announced. This rule supersedes all other rules.
If Player is dealt 6 or 7 points in the
first two cards, and Banker is dealt 5 points, or less (0, 1, 2, 3, 4) in the
first two cards as well, then the Banker gets the third card.
2.12.3 Gameplay:
The first betting round. Bets can be placed
even before the dealing of the first card. Punters can bet on one or more
available outcomes.
The second betting round. After the first
betting round the Player receives the first card and new odds for the betting
outcomes are displayed on screen and the second betting round begins. Bets made
in the first betting round have no influence for bets of the second betting
round therefore punters can place bets on the same or different outcomes more
than once.
The third betting round. After the second
betting round the Banker receives the first card and new odds for the betting
outcomes are displayed on screen and the third betting round begins. After this
betting round the Player and the Banker receives the second and, if necessary,
the third card each. The results are calculated and the winner of the draw is displayed
on screen.
2.12.4 Change of cards:
When less than 40 cards remain in the shoe,
the dealer announces that the shoe will be changed after the ongoing draw.
The dealer places all used and unused cards
to the used card box. Empty shoe is replaced with a full and ready to use shoe
with shuffled cards. The full used card box is replaced with an empty box as
well. This change is made real-time when punters and audience can see it.
After change of cards is completed, the
dealer announces that 3 – 6 cards from the top of the newly presented shoe will
be discarded. Number of cards (3/4/5/6) discarded is generated randomly during
each change of cards.
The second dealer comes and shuffles the
cards while everyone sees it and prepares the cards for dealing. Both shoes are
visible on screen all the time so punters can see the shuffling and change of
cards.
2.12.5 Special cases:
Cancelled draws. Bet-on-Baccarat game draws
may be cancelled if:
- The scanner cannot scan the card or its
readings do not match the card on the table;
- A card or cards appear in a wrong place or
gets mixed;
- Technical problems occur (internet
connection problems, technical failures in the studio or dealer’s mistakes).
- Dealer’s mistakes that can cause the draw
to be cancelled:
- The dealing sequence is altered;
- A card or cards are marked or damaged;
- A card or cards fall off the table or
cannot be seen on screen due to the dealer’s mistake;
- A card or cards in the deck are turned
face-up and picture/number is visible due to incorrect shuffling;
- The dealer incorrectly scans a card or
cards and readings of the scanner do not match the cards on the table.
- If the draw is cancelled, all bets are void
and stakes returned to players (odds are equalized to one).- Card burning. Cards can be burned during the game if:
The dealer takes and shows a card face-up
from the shoe when the betting round is not finished;
- A card cannot be scanned or read by the
program due to technical reasons.
- Card burning procedure:
- The dealer shows the card face-up to all
players;
- The dealer announces that the specified
card will be burned;
- The dealer places the card into the used
card box;
- The dealer takes a new card from the shoe
in the place of the burned card.
2.13 Speedy 7
There are only two outcomes, with the player
needing to predict whether the card will be red or black. There are seven cards
dealt per two-minute draw and a player can join at any time. There are bonuses
for four and seven correct predictions in a row. The odds on black and red
being predicted are similar and continues to grow as four or seven successive
correct picks come up. The live dealer uses six 52-card decks with a standard
shuffler.
Players predict what the next face-up card
will be, and correct successive predictions will start the streak. Only one
streak per player at a time. A Player
can start playing in any betting round of a draw and may cash out during any
betting round of a draw. If a player
cashes out, a player can still start a new streak - even during the same draw.
The lucky streak ends after the seventh card in the draw is dealt, either when
the player does not make any choice during betting round or cashes out.
Cards are dealt one by one after each
betting round until 7 cards are dealt on the table. The betting round is active before the first
dealt card and after each dealt card except the seventh card. Once betting
round is over, a new card is dealt. After each dealt card, and in accordance
with the fixed rules, the odds are determined by how many players correctly predicted
the card. Draw ends when the seventh card is dealt, winnings are determined and
paid out to the players who have not yet cashed out.
2.13.1 Gameplay:
- Game consists of seven betting rounds.
During each betting round the player can predict the card to be dealt next.
- The first betting round begins before the
first card is dealt, during which the player can place a bet for only one of
the betting options available, predicting the next opened card (this rule
applies to all betting rounds).
- Once the first betting round is
completed, the first card is dealt and the outcome of the betting round is
determined, the cumulative winnings are calculated, and the new betting round
starts.
- Updated odds are displayed before the
second betting round starts. Players who win in the first betting round can
make one of the following actions:
- Continue playing by predicting the next
card.
- Cash out (there will be a dedicated
button for that). In this case, the accumulated winning will be paid out.
- No action taken during the betting round
(e.g. player cannot decide, internet connection was lost etc.). In this case,
the accumulated winning will be cashed out once the betting rounds’ time
expires (see above).
- The betting rounds from three to six
follow the rules described above.
- As per, the player can start playing in
any of the betting rounds.
2.13.2 The shuffle of cards:
There are two decks used in the game – one
is being used for dealing the cards during the draw while the second one is not
being shuffled.
At the end of the draw, the dealer collects
a deck of used cards, which will be shuffled during the next draw. The deck which was being shuffled
in the previous draw will be used for the next dealing of cards.
2.13.3 Bonuses:
The 4-card streak Bonus. This is a bonus
for a lucky streak of four betting rounds that can be won by players who have
correctly selected four cards in a row in the same draw without taking the cash
out option. The player will receive a
Bonus of the initial stake regardless of the subsequent outcome of player’s
game.
The 7-card streak Bonus. This is a bonus
for a lucky streak of seven betting rounds that can be won by players who
started playing from the first betting round and have selected all cards
correctly without taking the cash out option. Bonus will be paid out as an
additional winning calculated by fixed odds multiplied by the stake of player’s
initial bet.
Fixed odd value for the 7-card streak bonus
is determined by the gambling company.
2.13.4 Cancelled draws
A draw might be cancelled if:
- The scanner cannot scan the
card, or its readings do not match the card on the table;
- A card or cards appear in a
wrong placement or gets mixed;
- Technical problems occur in
the studio (internet connection problems, technical failure or dealer’s
mistake).
- Dealer’s mistakes that can
cause the draw to be cancelled:
- The dealing is sequence
altered
- A card or cards are marked or
damaged;
- A card or cards fall off the
table or cannot be seen on a screen due to the dealer’s fault;
- A card or cards in the deck
are turned face-up due to incorrect shuffling;
- The dealer incorrectly scans
cards and readings of the scanner do not match the cards on the table.
- The dealer draws two cards for
one betting round.
- If the draw is cancelled,
player will receive a refund of their stake or accumulated winning.
6+ Poker
2.14 6+ Poker
“6+ Poker” is a live game with similar
rules and gameplay to the standard Poker Hold’em version. Each draw consists of a 36-card deck, with
the lowest card being a six.
The beauty of the game is that there are
subtle differences between 6+ Poker and the traditional version, and these
alterations enhance interactivity, efficiency, win opportunities and outcomes.
The changes are simple, and ease-of-use is a key factor:
- All cards lower than the 6 are being
removed from the deck.
- Ace is now part of the Straight
combination (example: A-6-7-8-9)
- The Flush combination becomes higher than
the full house
- A Three of a kind becomes higher than the
straight combination.
The player receives two (2) face-up cards.
The Dealer takes two (2) cards face down.
Results are determined based on the video stream and scanner data which
captures every face-up card placed on the table. The goal of the game is to form the best five
card Combination using Player’s pocket cards and the Board.
2.14.1 Possible poker combinations (from
the lowest to the highest):
High Card. Any hand that does not form any
of the below mentioned combinations. The Hand with the highest card wins.
Any two (2) cards of the same rank (two
aces, two kings and etc.). The Hand with the higher Pair wins.
Two pair. Any two (2) cards of the same
rank together with another two (2) cards of the same rank. The Hand with the
higher set of pairs wins.
Three of a kind. Any three (3) cards of the
same rank. The Hand with the higher Three of a kind wins.
Any five (5) consecutive cards of different
suits. Aces can count as either a low card (A-2-3-45) or a high (10-J-Q-K-A).
Any non-consecutive five (5) cards of the
same suit.
Full House. Any three (3) cards of the same
rank together with any two (2) cards of the same rank. The Hand with the
highest Three of a kind wins.
Four of a kind. Any four (4) cards of the
same rank. The Hand with the higher Four of a kind wins.
Straight Flush. Any Straight with all five
(5) cards of the same suit.
Royal Flush. A straight from Ten to Ace
with all five (5) cards of the same suit. This is the strongest poker Hand.
2.14.2 Betting Rounds
The first betting round. The first betting
round begins even before dealing of the pocket cards. Punters can place their
bets one or more available outcomes. Punters can place bets on the winning hand
and the winning combination of cards.
The dealer deals two (2) cards face-up to
the ‘Player’ and takes two (2) cards face down.
The second betting round. Odds are updated
and punters have the opportunity to take further bets.
The dealer discards one card and deals
three (3) community cards to the table.
The third betting round. Odds are updated
and punters have the opportunity to take further bets.
The dealer discards one card and deals a
fourth community card to the table
The fourth betting round. Odds are updated
and punters have the opportunity to take further bets.
The dealer discards one card and deals a
fifth community card to the table
The fifth betting round. Odds are updated
and punters have the opportunity to take further bets.
The dealer displays the previously unseen
cards to reveal the winning hand.
2.14.3 Special cases:
2.14.3.1. Cancelled draws. Poker draws may
be cancelled if:
The scanner cannot read the card or its
readings do not match the card on the table;
A card or cards are misplaced or get mixed;
Technical problems occur: internet
connection problems, technical failures in the studio or dealer’s mistakes.
Dealer’s mistakes that can cause the draw
to be cancelled:
The dealing sequence is altered
A card or cards are marked or damaged;
A card or cards fall off the table or cannot
be seen on screen due to the dealer’s mistake;
A card or cards in the deck are turned
face-up and picture/number is visible due to incorrect shuffling;
The dealer forgets to use the cut card;
The dealer incorrectly scans a card or
cards and readings of the scanner do not match the cards on the table.
If the draw is cancelled, all bets are void
and stakes are returned to punters (odds are equalized to one (1.00)).
2.14.3.2. Card Burning. Cards can be burned
during the game if:
The dealer takes and shows a card face-up
from the shoe when the betting round is not finished;
A card cannot be scanned or read by the
program due to technical reasons.
Card burning procedure:
The dealer shows the card face-up to all
punters;
The dealer announces that the specified
card will be burned;
The dealer places the burned card to her
right side near the edge of the table (left side on screen);
The dealer takes a new card from the shoe
in the place of the burned card.
2.14.4 Game organisation procedure:
Draws of the game run 24/7 with maintenance
breaks on demand, however, everything else including dealer and card changes
are shown live for everyone to see.
2.15 Combinations
Combination bets are available on games
with static odds values.
A combination consists of 2 (two) different
outcomes (only doubles allowed).
Payout is made when both outcomes win.
2.16 Subscriptions
This enhanced feature allows players to
place the same bets on the same game in advance, with a maximum of 10 draws.
Subscriptions are available on lucky number
and wheel games with static odds values.
Payout is made after each winning
draw/spin.
2.17 Jackpot Games
A Jackpot feature is available for Speedy 7
and 6+ Poker games. This is an online
progressive jackpot, which is restarted, accumulating again after it has been
won.
If multiple players win the Jackpot it will
be shared in proportion to the player’s stake.
2.17.1 Speedy 7
Jackpot is won if the 7 (seven) cards on
the table form one of the following five-card poker rankings:
Straight Flush (50% of Jackpot)
Royal Flush (100% of Jackpot)
AND
The player has bet on all 7 cards being
dealt during the game. (It doesn’t matter if the player won or lost during the
dealing of the 7 cards)
To reiterate, the player must have bet on
all 7 cards being dealt AND the final hand must be either a straight flush or
royal flush.
2.17.2 6+ Poker
The jackpot can be won if the Dealer’s
cards and the 3 (three) board cards form one of the following five-card poker
rankings:
Straight Flush (50% of Jackpot)
Royal Flush (100% of Jackpot)
AND
The player has bet on the “Dealer Wins”
outcome in the pre-flop betting round.
To reiterate, the player must bet on
“Dealer Wins” in the pre-flop round and then the cards, the Dealer’s two cards
plus the three board cards, must show a straight or royal flush.
2.18
Rock-Paper-Scissors (RPS) - no longer available
Andar Bahar
2.19
Andar Bahar
2.19.1
Game Play
Betting round – time allocated for
accepting player’s bets.
Odds – numerical expression determined
based on mathematical probability of an outcome, which is multiplied by the
amount of the player’s stake to calculate the winnings.
Value – place of the card in the series of
the same suit (e.g. Deuce, Jack, Ace), where the deuce has the lowest and the
ace has the highest value.
Suit – one of the four types of cards
(Hearts, Diamonds, Spades, Clubs).
Deck – a set of 52 (fifty-two) cards
consisting of thirteen cards from each of the four suits (Deuce, Three, Four, Five,
Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace).
Draw – one dealing of cards which begins
with the betting round and ends when the presenter announces result of a draw.
Betting outcome – interpretation of the
possible outcome of one draw expressed in odds of its mathematical probability.
Betting options – a list of all betting
outcomes available to the player.
Andar – one of two zones of the game,
marked on the screen, to whom the presenter deals cards face-up.
Bahar – one of two zones of the game,
marked on the screen, to whom the presenter deals cards face-up.
The Joker – first face-up card dealt on the
table, that indicated card value which Andar and Bahar zones seeks to match.
2.19.2
Rules:
The game is played between two zones – Andar
and Bahar. The winner is the zone which first gets a card with the Joker card’s
value.
Dealing:
The presenter deals the first face-up card
on the table into the dedicated zone as the Joker.
Second face-up card will be dealt to the
Andar or Bahar zone based on Joker suit color:
If Joker card’s suit is black (Clubs or
Spades), then the next card will be dealt to Andar. If Joker card’s suit is red
(Diamonds or Hearts), then the next card will be dealt to Bahar.
Third and following face-up cards will be
dealt one by one to each of Andar and Bahar in turn.
Draw ends when Andar or Bahar gets a card
with Joker card’s value.
2.19.3
Gameplay
Players can place their bets on all
available outcomes before the card dealing.
Once the betting round is completed, the
cards are dealt as described in 2.19.2 section of these rules.
Once the dealing is completed, the outcome
of the draw is determined, the winnings are calculated, and the betting round
for next draw starts.
Before each draw the deck of card to be
used is shuffled.
At the end of the draw, the presenter
collects the deck of used cards, to be shuffled.
2.19.4
Betting limits
Maximum and minimum betting limits are set
by Soccershop.bet.
2.19.5
Special cases
Cancelled draws. Andar Bahar game draws may
be cancelled if:
- The scanner cannot scan the card, or its
readings do not match the card on the table.
- A card or cards appear in a wrong place
or gets mixed.
- Technical problems occur (internet
connection problems, technical failures in the studio or presenter’s mistakes).
Presenter’s mistakes that can cause the
draw to be cancelled:
- The dealing sequence is altered (see
2.19.2 Dealing).
- A card or cards are marked or damaged.
- A
card or cards fall off the table or cannot be seen on a screen due to the
presenter’s fault.
- A
card or cards of the deck or in the shoe are turned face-up and picture/number
is visible due to incorrect shuffling.
- The presenter incorrectly scans a card or
cards (more than 2 in a row) and readings of the scanner do not match the cards
on the table.
-The presenter takes the card out of the
shoe and shows it face-up when the betting round is not finished.
If the draw is cancelled, all bets are voided,
and stakes are returned to the players (odds are equalized to one).
2.19.6 Game organization procedure
Game runs 24/7 with maintenance breaks on
demand, however, everything else including presenter and card changes are shown
live for everyone.
2.19.7 Equipment used in the game
52 (fifty-two) card deck. Each card has a
unique bar code which is scanned by an integrated table scanner during the deal
of cards.
An integrated table card scanner is used to
scan the bar codes of the cards.de
A card shuffling machine is used to shuffle
the deck of cards.
A cutting card is used to cover the bottom
card of the deck.
A shoe with shuffled cards from which the
presenter deals the cards.
Table with three zones on the layout for
the Joker card and the Andar and Bahar cards.
2.19.8 Additional information
It is only the English version of these
rules that is the legal basis of the relationship between Player and
Soccershop.bet.
All the claims of the Player related to the
results of the draws or other technical issues should be addressed to
Soccershop.bet by no later than 30 (thirty) days after the draw in question
Jika Sports
3. Jika Sports
3.1 Rules for all Bets
A Jika Sports betting event takes place
every three minutes.
When an event number is not specified by
the customer, bets are registered on the next event.
Bets on the next event are accepted until
the "bets closed" message appears on the screen, after which the bet
will be allocated to the successive event.
Winnings can be collected shortly after the
result of an event is displayed on the results screen.
The minimum stake per bet is R1.00 online
and R5.00 retail with a maximum pay-out per bet as displayed in the Table
2.14.5 in the General Terms & Conditions.
You can place combination bets on the same
event type (not across different Jika Sports event types) which will return a
multiple of the odds that are displayed.
A customer who places any bet on these
events takes sole responsibility for his actions in placing a bet and for
checking his ticket to ensure it correctly reflects his chosen bet, and will
not hold the operator liable for any loss or damage suffered. The operator will
also not be liable for any system malfunction that may result in the
nullification, cancellation or refund of a bet at any time.
No horses are scratched from Jika Sports
races.
There are no dead heats (position draws) in
Jika Sports horse races.
Bet types that are offered by the operator
may be altered from time to time.
3.2 Independence and Fairness
The results of the events are determined
independent of the betting operator. The systems have been independently
certified to be fair according to a reputable certification authority.
The operator will not be liable for any
system malfunction that may result in the nullification, cancellation or refund
of a bet at any time.
3.3 Virtual Betting Rules & Information
A virtual betting event take place every
configurable number of minutes.
The video animation will display a
Draw/Event Number, customers need to specify the Draw Number or Event Number
they would like to place a bet on. Bets on an event are accepted until the
"bets closed" message appears on the screen or until “x” seconds
before the event starts (this time is configurable), after which the customer
will need to place a bet on a different event. Winnings can be collected once
the result of an event is displayed on the results screen.
You can place combination bets on these
events which return a multiple of the odds that are displayed.
A customer who places any bet on these
events takes sole responsibility for his actions in placing a bet and for
checking his ticket to ensure it is correctly reflects his chosen bet and will
not hold the operator liable in for any loss or damage suffered.
The operator will also not be liable for
any system malfunction that may result in the nullification, cancellation or
refund of a bet at any time.
No participants are scratched from virtual
races.
There are no dead heats (position draws) in
virtual races.
Bet types that are offered by the operator
may be altered from time to time.
Lucky Loot
Lucky Loot
Lucky Loot (6 from 24) is a lottery style
game whereby 6 balls are drawn from a total of 24 balls. The game consists of
many betting markets with the primary game being for a player to pick 6 numbers
and try to match them to the 6 numbers drawn (in any order) to win the jackpot
prize.
Lucky Loot (6 from 24) Bet Types
First 6
A player must pick 6 numbers between 1 and
24, if the chosen numbers match the numbers drawn (in any order) the player
will receive the relevant pay out.
There are consolation prizes for matching
5, 4 or 3 numbers (in any order), a player will receive a smaller pay out prize
in this case.
The FIRST 6 game offers a bonus payout if
the Bonus Ball forms part of the numbers selected by the player – See details
below.
First 5
A player must pick 5 numbers between 1 and
24, if the chosen numbers match the numbers drawn (in any order) the player
will receive the relevant pay out.
There are consolation prizes for matching
4, 3 or 2 numbers (in any order), a player will receive a smaller pay out prize
in this case.
The FIRST 5 game offers a bonus payout if
the Bonus Ball forms part of the numbers selected by the player – See details
below.
First 4
A player must pick 4 numbers between 1 and
24, if the chosen numbers match the numbers drawn (in any order) the player
will receive the relevant pay out.
There are consolation prizes for matching 3
or 2 numbers (in any order), a player will receive a smaller pay out prize in
this case.
The FIRST 4 game offers a bonus payout if
the Bonus Ball forms part of the numbers selected by the player – See details
below.
First 3
A player must pick 3 numbers between 1 and
24, if the chosen numbers match the numbers drawn (in any order) the player
will receive the relevant pay out.
There are consolation prizes for matching 2
or 1 numbers (in any order), a player will receive a smaller pay out prize in
this case.
The FIRST 3 game offers a bonus payout if
the Bonus Ball forms part of the numbers selected by the player – See details
below.
First 2
A player must pick 2 numbers between 1 and
24, if the chosen numbers match the numbers drawn (in any order) the player
will receive the relevant pay out.
There are consolation prizes for matching 1
number, a player will receive a smaller pay out prize in this case.
The FIRST 2 game offers a bonus payout if
the Bonus Ball forms part of the numbers selected by the player – See details
below.
First Ball
A player must pick a number between 1 and
24, if the chosen number matches the first ball drawn the player will receive
the relevant pay out.
The FIRST Ball game offers a bonus payout
if the Bonus Ball forms part of the numbers selected by the player – See
details below.
First Colour
A player must pick 1 colour (see colour
allocation table below), if the chosen colour matches the first ball drawn the
player will receive the relevant pay out.
0 Colours
A player must pick a colour, and wins if
that colour is NOT drawn among the 6 balls.
2 Or More Colours
A player must pick a colour, and wins if 2
or more of that colour ball is drawn among the 6 balls.
3 Or More Colours
A player must pick a colour, and wins if 3
or more of that colour ball is drawn among the 6 balls.
4 Or More Colours
A player must pick a colour, and wins if 4
or more of that colour ball is drawn among the 6 balls.
5 Or More Colours
A player must pick a colour, and wins if 5
or more of that colour ball is drawn among the 6 balls.
Odd/Even
A player must pick if the sum of the 6
balls drawn will be an Odd or Even number.
Under/Over 75.5
A player must pick if the sum of 6 numbers
drawn will be Under or Over 75.5.
2 Or More From 6
A player must pick 6 numbers, and wins if 2
or more of the chosen numbers are drawn among the 6 balls.
3 Or More From 6
A player must pick 6 numbers, and wins if 3
or more of the chosen numbers are drawn among the 6 balls.
4 Or More From 6
A player must pick 6 numbers, and wins if 4
or more of the chosen numbers are drawn among the 6 balls.
5 Or More From 6
A player must pick 6 numbers, and wins if 5
or more of the chosen numbers are drawn among the 6 balls.
Bonus Ball Rules
The Bonus Ball feature allows for higher
payouts to players playing the primary games (First Ball – First 6). If one of
the balls drawn is a bonus ball, players stand the chance to receive the
displayed payout value multiplied by 2.
A player is only paid out the bonus if the
bonus ball is one of the numbers originally selected by the player AND if the
bonus ball is drawn within the first “x” balls corresponding to the “First X”
game/bet that the player is playing,
Summary – A player is only paid out the
bonus if the bonus ball is:
- 1 of the numbers originally selected by
the player
- AND if the bonus ball is drawn within the
first “x” balls corresponding to the “First X” game/bet that the player is
playing.
If the jackpot is won and one of the
numbers is the bonus ball, ONLY the base value is doubled for each winning
ticket of the “First 6” game (this obviously excludes the consolation prizes as
they are not part of the jackpot). If the accumulator jackpot is enabled, the
accumulated portion is NOT doubled. The accumulated portion is divided amongst
the winners (players who matched 6 out of 6 balls drawn) evenly.
4.
Fixed Odds Fantasy Sports - withdrawn with effect from 29 May 2021.
5. Live Instant Win (by PinProjekt)
5.1 General
These rules define terms and conditions for
organizing betting games on live lottery draws.
Preconditions for participation in the
games are set by general rules of the Operator.
Glossary:
‘Bet’ - Stake on a particular betting offer
‘Draws’ - Individual draw with a unique
identification number
‘Drum’ – Automated machine for drawing
balls
‘E-ticket’ - Graphical record and entry of
an accepted ticket
‘Games’ - Described betting options on live
studio draws
‘Jackpot’ - Progressive prize pool
‘Maximum payout’ - Biggest possible win set
by the operator
‘Minimum stake’ - Lowest possible bet per
combination on the betting offer
‘OCR’ - Optical character recognition
software
‘Odds’ - Betting offer used for win
calculation
’Operator’ - license holder for the
organization of games of chance
‘Player’ - Participant in the betting on
live draw game
‘Player unique identification number’’ - A
unique number that identifies each participant
’Provider’ - Live Lottery Limited
‘Service Mode’ - An interruption of the video
stream enabled by the Operator in order to fix a technical difficulty.
‘Special games’ - Betting offer on side
games
‘Stake’ - Bet amount on a particular ticket
‘Streaming’ - Video stream of the draw
‘Studio’ - Space in which the draws take place
‘Ticket’ + ‘E-Ticket’ - Entry on the size
of the bet, chosen numbers and potential win
‘Win’ - Amount of achieved winnings
according to these rules
In live games, the draws take place using a
drum machine, in which the betting offer is determined prior to placing a bet.
By placing a bet, the player enters into
agreement with Soccershop.bet in which they stake a money amount and the
Operator agrees to payout winnings if such should occur according to these
rules. The operator is responsible for payouts to the players if they fulfill
win conditions set by these ‘Terms and Conditions’.
Bets can be placed on mobile or website
platforms.
These rules represent the sole legal basis
for concluding the agreement Soccershop.bet and the player. These rules (Terms
and Conditions) oblige the parties in an agreement.
The Ticket in regards to these Rules is
considered a confirmation of the accepted bet. The Player of the games is
considered a person who has concluded an agreement with Soccershop.bet based on
the above and who holds a valid Ticket. The Ticket must be issued before the
designated draw had taken place for which the Ticket had been issued.
5.2 ORGANIZATION, DESCRIPTION AND TIME
SCHEDULE OF THE GAMES
The games are run continuously (24/7), by
draws of numbered balls one after the other in real time.
The winning combination is achieved by the
drawn numbers for each individual game.
In order to distinguish the numbers, there
is a printed horizontal line below each printed number on the ball.
The games are run in studios with live
streaming of different types of games.
The games are set by name, type and by price per combination. The
studios are marked by a number and each studio has different types of games in
the offer.
The draws take place one after the other
continuously 24/7 by drawing balls from the drum machine which automatically
reads the drawn balls using an OCR and sorts the balls by itself to the
designated ball holders in preparation for the next draw.
5.3 PLACING BETS OVER THE INTERNET
In order to participate in the games over
Internet, the player has to be registered with Soccershop.bet.
The bets can solely be placed at the
Operator’s website through the online system by choosing a betting option and
confirming the stake on the chosen numbers. The player is offered different
betting options and multiple ways to place a single or system bets by choosing
a quick pick option, saved combinations of numbers or by re-betting on previous
choices. The players will also have betting options on side games (Special
Games).
5.4 GAMES BY STUDIOS
5.4.1 STUDIO 1 - 48 ball drum
The draws are done using the drum machine
containing 48 balls, each ball has a printed number on it from the number 1 to
the number 48. In each draw all the 48 balls are drawn based on which the
winning combinations are settled for the following games:
5.4.1.1 Win 5/48
In the game Win 5/48 the first 5 balls are
drawn from the total of 48 balls in the drum. In the single combination ticket,
it is possible to choose at least 1 ball and a maximum of 5 balls for this
game. The win is achieved only if all chosen numbers are drawn per accepted
combination and the win amount is calculated by multiplying the odds with the
stake.
In the system ticket it is possible to choose
up to 15 numbers. The win is achieved if at least one system combination is
drawn.
In the game Win 5/48 it is possible to bet
on the below side games:
The colour of the first drawn ball
First ball number is under or over 24.5
The sum of the first 5 balls is under or
over 102.5, under or over 122.5 or under or over 142.5
Are there more odd or more even numbers in
the first 5 drawn balls
5.4.1.2 Lucky Six, 35/48
In the game Lucky Six the first 35 out of
48 balls are drawn. To play it is possible to choose between 6 and 15 numbers.
The win is achieved if 6 numbers are guessed out of 35 drawn. The win amount is
dependent on when the 6th selected number is drawn. The odds for the winnings
are shown on the video stream for the game Lucky Six where the odds (100 000/1)
are shown for a win that can be achieved if the 6 chosen numbers are the first
6 drawn out of 35 and the odds (1/1) are shown under that last drawn ball out
of the 35.
On the system ticket it is possible to play
15 numbers at the most. The ticket is winning if at least one combination of 6
chosen numbers had been guessed. The betting offer with odds is visible next to
the accepted ticket.
It is possible to bet on the following side
games:
Number of the completed ball colour sets;
none completed, 1 completed, 2 completed, 3 completed and 4 or more completed
5.4.1.3 Win 7/48
In the game Win 7/48 the 7 balls drawn
after first 35 drawn are counted towards a win from the total of 48 balls in
the drum. In the single combination ticket it is possible to choose between 1
and 5 balls for this game. This win is achieved only if all chosen numbers are
drawn per accepted combination and the win amount is calculated by multiplying
the odds with the stake.
In the system ticket it is possible to
choose up to 15 numbers. The win is achieved if at least one system combination
is drawn.
5.4.2 STUDIO 2 - 20 Ball Drum
The draws are done using the drum machine
containing 20 balls, each ball has a printed number on it from the number 1 to
the number 20. In each draw all the 20 balls are drawn based on which the
winning combinations are settled for the following games:
5.4.2.1 Win 5/20
In the game Win 5/20 the first 5 out of 20
balls are drawn. It is possible to choose between 1 and 5 numbers for a single
combination ticket. The win is achieved only if all the chosen numbers are
drawn.
For a system ticket it is possible to
choose up to 15 numbers. The win is achieved if at least one chosen combination
in the system ticket had been drawn.
It is possible to bet on the below side
games:
The colour of the first drawn ball
First ball number is under or over 10.5
The sum of the first 5 balls is under or
over 52.5
Are there more odd or more even numbers in
the first five drawn balls
5.4.2.2 Win 10/20
In the game Win 10/20 the 10 balls drawn
after the first 5 out of 20 balls are taken into account. It is possible to
choose between 1 and 8 numbers for a single combination ticket. The win is
achieved only if all the chosen numbers are drawn.
For a system ticket it is possible to
choose up to 15 numbers. The win is achieved if at least one chosen combination
in the system ticket had been drawn.
In the game Win 10/20 it is possible to bet
on the below side games:
The sum of the drawn balls is under or over
105
5.4.3 STUDIO 3 - 37 ball drum
The draws are done using the drum machine
containing 37 balls, each ball has a written number on it from the number 0 to
the number 36.
In each draw 1 ball is drawn based on which
the winning combinations are settled for the following games:
Win 1/37
In the game Win 1/37 it is possible to
choose from the following betting options:
Colour of the drawn ball
Over, under or equal to a chosen number
Range of numbers in which the drawn ball is
positioned (1-12; 13-24; 25-36 or 1-18; 19-36)*
*While betting on the range of numbers or
the ball colour the ticket is losing for all ranges and colours of chosen balls
when the ball with number (0, zero) is drawn.
5.4.4 STUDIO 4 - 80 ball drum
The draws are done using the drum machine
containing 80 balls, each ball has a written number on it from the number 1 to
the number 80.
In each draw all the 80 balls are drawn
based on which the winning combinations are settled for the following games:
5.4.4.1 KENO 5/80
In the game Keno 5/80 the first 5 balls are
drawn out of 80. To participate, a player needs to choose 5 numbers. The
winning ticket and the winning amount are determined by the number of guessed
numbers on the ticket.
5.4.4.2 KENO 10/80
In the game Keno 10/80, 10 balls are drawn
out of 80 after the first 5. To participate, a player needs to choose 10
numbers. The winning ticket and the winning amount is determined by the number of
guessed numbers on the ticket.
5.4.4.3 KENO 20/80
In the game Keno 20/80, 20 balls are drawn
out of 80 after the first 5. To participate, a player needs to choose 20
numbers. The winning ticket and the winning amount is determined by the number
of guessed numbers on the ticket.
5.4.4.4 Win 5/80
In the game 5/80 first 5 balls are drawn
out of 80. It is possible to choose between 1 and 5 numbers for a single
combination ticket. The win is achieved only if all the chosen numbers are
drawn. The winning amount is determined by multiplying the stake with the
chosen odds.
For a system ticket it is possible to
choose up to 15 numbers. The win is achieved if at least one chosen combination
in the system ticket had been drawn.
5.4.4.5 Win 10/80
In the game 10/80, 10 balls are drawn out
of 80 after the first 5. It is possible to choose between 1 and 8 numbers for a
single combination ticket. The win is achieved only if all the chosen numbers
are drawn. The winning amount is determined by multiplying the stake with the
chosen odds.
For a system ticket it is possible to
choose up to 15 numbers. The win is achieved if at least one chosen combination
in the system ticket had been drawn.
5.4.4.6 Win 20/80
In the game 20/80, 20 balls are drawn out
of 80 after the first 5. It is possible to choose between 1 and 8 numbers for a
single combination ticket. The win is achieved only if all the chosen numbers
are drawn. The winning amount is determined by multiplying the stake with the
chosen odds.
For a system ticket it is possible to
choose up to 15 numbers. The win is achieved if at least one chosen combination
in the system ticket had been drawn.
5.4.4.7 Win 30/80
In the game 30/80, 30 balls are drawn out
of 80 after the first 5. It is possible to choose between 1 and 8 numbers for a
single combination ticket. The win is achieved only if all the chosen numbers
are drawn. The winning amount is determined by multiplying the stake with the
chosen odds.
For a system ticket it is possible to
choose up to 15 numbers. The win is achieved if at least one chosen combination
in the system ticket had been drawn.
5.4.4.8 Win 40/80
In the game 40/80, 40 balls are drawn out
of 80 after the first 5. It is possible to choose between 1 and 8 numbers for a
single combination ticket. The win is achieved only if all the chosen numbers
are drawn. The winning amount is determined by multiplying the stake with the
chosen odds.
For a system ticket it is possible to
choose up to 15 numbers. The win is achieved if at least one chosen combination
in the system ticket had been drawn.
5.4.4.9 Win 50/80
In the game 50/80, 50 balls are drawn out
of 80 after the first 5. It is possible to choose between 1 and 8 numbers for a
single combination ticket. The win is achieved only if all the chosen numbers
are drawn. The winning amount is determined by multiplying the stake with the
chosen odds.
For a system ticket it is possible to
choose up to 15 numbers. The win is achieved if at least one chosen combination
in the system ticket had been drawn.
5.4.5 SIDE BETS
Special games and the betting offers on
these games are available for different studios under the tab ‘’Special’’.
5.5
TICKET CONFIRMATION - e- ticket
E-ticket is an electronic entry of the bet
confirmation which is located in the players electronic wallet within the
wagering software. E-ticket is the sole proof of participation in the game for
the players participating via Internet. E-ticket confirms participation in the
draw for which it was accepted and for which the entry has been made on
immutable storage.
Once accepted, the E-ticket cannot be
canceled.
The Provider will store the results and the
accepted E-tickets for 5 years or longer if requested by the legislation and
certification authority. Soccershop.bet
will store the data for the time period requested by its licensing authority.
5.6 MAXIMUM WIN
The maximum win is per Table 2.14.5 in the
company’s General Terms & Conditions
5.7 DEADLINE FOR PARTICIPATION
Bets for participation in a particular game
can be placed in a deadline set by the software code. All bets for each draw
shall be closed prior to the start of the designated draw.
5.8 PAYOUT OF WINNINGS
Winnings are paid out instantly to the
player’s e-wallet account for each confirmed winning ticket according to the
rules.
5.9 METHOD, PROCESS and CONTROL of WINNING
PAYOUT CONFIRMATION
The draw of each winning combination takes
place as a live event where each ball is read using an OCR. If there is an
error while reading the correct ball number, the video evidence of the draw
will be considered as the sole and only source for determining the correct
results.
All draws that have been temporarily
stopped due to technical reasons and have not been caused by reasons stipulated
under the section ‘’VOID DRAWS’’, will be continued after the cause of the
technical problem has been removed.
5.10 VOID DRAWS
The draw is considered void in following
cases:
When the first ball has been drawn and not
all balls were in the drum.
When a drawn ball fell out of the drum machine
prior to OCR scanning
Any other situation considered, by the
Studio management, to be severe enough
In the case of other severe situations
which are not described in these rules, the status of the controversial draw
will be decided by a special committee determined by the Studio management, in
the following 24 hours after the draw.
Return of the stake for void draws:
In case of a void draw the bets placed on
the draw will be converted to have odds 1.00, and the stake will be returned to
the player.
In case the draw has finished but it is
void only after it has finished, the bets are valid and are not converted to
have the odds 1.00.
5.11 PROCEDURE IN CASE OF TECHNICAL
DIFFICULTIES
The Studio management can, for various
reasons, stop and cancel a draw.
If such case would occur with mechanical
drum or the live video stream, the ‘’Service Mode’’ will be enabled and the
draws will be interrupted for a short period. The video is replaced by an
announcement describing the service mode until the difficulty is removed.
The draw may be considered void if the
technical difficulty is not possible to remove after entering the service mode.
5.12 TRANSITIONAL AND FINAL PROVISIONS
In cases which are not described in these
rules, the player is committed to the Studio management and/or Soccershop.bet’
decision.
Evolution & Ezugi
View Rules
Golden Race
Golden Race
Betting limits for all Golden race products
are per the General Terms & Conditions Table 2.14.5
Odds – numerical expression determined by
Soccershop.bet, which is multiplied by the amount of the player’s stake to
calculate the winnings.
8.1 Mega 7 Game Rules
8.1.1. Terms:
Game machine – a mechanical
device used to hold, mix and randomly select the winning balls of the draw.
Balls – a set of forty-nine
(49) white and pink balls used for the game. 1.2.1. There are 25 white balls,
24 pink balls, and the balls are numbered from 1 to 49.
White balls have odd numbers,
and pink balls have even numbers.
Total sum of the numbers on the
balls is 1225. The total sum of the numbers on the white balls is 625 and the
total sum of the numbers on the pink balls is 600.
8.1.2. Rules:
6 winning balls plus 1 bonus
ball out of 49 are randomly drawn into the game tube.
The draw is deemed to have
taken place when 7 winning balls are selected. In all other cases the draw is
void and all the stakes are returned.
8.1.3. Gameplay:
There is only one betting round
and players can place their bets on all available outcomes for the upcoming
draw. A betting round takes place between the game draws and starts as soon as
the previous draw is finished.
8.1.4.
Game organization procedure:
The balls must be clearly
visible in their place in the game machine before the start of each draw.
Game draws run 24/7 with
maintenance breaks on demand.
Golden Race has the right to
change the time and duration of the broadcasts.
Longer breaks are allowed due to technical
failures in the studio. All bets placed in these draws are void and stakes are
returned to the players.
The results of each draw are
stored in the SyX core wagering system for a minimum period of 30 days
8.2 Super 7 Game Rules
8.2.1. Terms:
Game machine – a mechanical
device used to hold, mix and randomly select the winning balls of the draw.
Balls – a set of forty-two (42)
white and red balls used for the game. There are 21 white balls, 21 red balls,
and the balls are numbered from 1 to 42.
The colors are assigned as
follows: White: 1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34,
36, 38, 39, 42. Red: 2, 4, 6, 8, 10, 11, 13, 15, 17, 20, 22, 24, 26, 28, 29,
31, 33, 35, 37, 40, 41
Total sum of the numbers on the
balls is 903. The total sum of the numbers on the white balls is 451 and the
total sum of the numbers on the red balls is 452.
8.2.2. Rules:
7 winning balls out of 42 are
randomly drawn into the game tube.
The draw is deemed to have
taken place when 7 winning balls are selected. In all other cases the draw is
void and all the stakes are returned.
8.2.3. Gameplay:
There is only one betting round
and players can place their bets on all available outcomes for the upcoming
draw. A betting round takes place
between the game draws and starts as soon as the previous draw is finished.
8.2.4. Game organization procedure:
The balls must be clearly
visible in their place in the game machine before the start of each draw.
Game draws run 24/7 with maintenance
breaks on demand. Golden Race has the right to change the time and duration of
the broadcasts.
Longer breaks are allowed due
to technical failures in the studio. All bets placed in these draws are void
and stakes are returned to the players.
The results of each draw are
stored in the SyX core wagering system for a minimum period of 30 days.
8.3 Spin2Wheels Game Rules
8.3.1. Terms:
The draw is broadcast live. The
draws are held using certified wheels. Two wheels are spun simultaneously.
The duration of the event
envelope is fixed. A draw lasts about 6 minutes, therefore there are 10 draws
per hour.
The player can choose to place
single bets on the first wheel, or on the second wheel or bet on both wheels.
The bets placed on both wheels can be combined to obtain higher prices
(Multiplier mode).
8.3.2. Game Rules:
First wheel with 37 sectors.
Second wheel with 19 sectors.
The presenter spins both wheels
simultaneously for an undefined time.
The result of the draw is the
sector’s number or symbol or colour where the pointer lands after the wheel(s)
stops turning.
In all other cases the draw is
void and all the stakes are returned.
8.3.3. Gameplay:
There is only one betting round
and players can place their bets on all available outcomes for the upcoming draw.
The player can place single
bets on the wheel of 37 or the wheel of 19 or both.
None of the bets including the
multiplier bets placed on the wheel of 37 can be winning when the wheel stops
on the “Star sector”.
None of the bets including the
multiplier placed on the wheel of 19 can be winning when the wheel stops on the
“Star sector”.
A betting round takes place
between the spins and starts as soon as the previous spin is finished.
8.3.4. Game organization procedure:
Game draws run 24/7 with maintenance breaks
on demand. Golden Race has the right to change the time and duration of the
broadcasts.
Longer breaks are allowed due
to technical failures in the studio. All bets placed in these draws are void
and stakes are returned to the players.
The results of each draw are
stored in the SyX core wagering system for a minimum period of 30 days.
8.4. Keno Game Rules
8.4.1. Terms:
Game machine – a mechanical
device used to hold, mix and randomly select the winning balls of the draw.
Balls – a set of Eighty (80) white balls
used for the game. There are 80 white
balls and the balls are numbered from 1 to 80.
Total sum of the numbers on the
balls is 3,240.
8.4.2. Rules:
80 White balls are placed in
the lottery drum. 20 balls are drawn per event.
The duration of the event is fixed. The
drawing is done automatically using a lottery machine.
Each draw is broadcast live and
is recorded
8.4.3. Gameplay:
There is only one betting round
and players can place their bets on all available outcomes for the upcoming
draw.
8.4.4. Game organization procedure:
The balls must be clearly
visible in their place in the game machine before the start of each draw.
Game
draws run 24/7 with maintenance breaks on demand. Golden Race has the right to
change the time and duration of the broadcasts. Longer breaks are allowed due
to technical failures in the studio. All bets placed in these draws are void
and stakes are returned to the players.
The results of each draw are
stored in the SyX core wagering system for a minimum period of 30 days.
8.5. Special cases, all games:
Cancelled draws - Draws can be cancelled due to technical failures:
internet connection problems, technical problems in the studio or presenter’s
mistakes.
Where video and audio streaming do not
match or do not exist -If the sound during the broadcast is lost or the
presenter announces the wrong winning numbers, the correct draw outcomes and
winning numbers are determined by the video broadcast. If a player cannot see
the live broadcast due to technical reasons at its end (no internet connection,
no electricity etc.) but the draw result has been registered and is available
in the SyX core wagering system, the draw is deemed to have taken place.
8.6. Golden Race Virtual Games
All Golden Race Virtual Games rules are included in the following:
View Rules
Spina Zonke
Spina Zonke
9.1 The Information and How to Play tabs
(hereinafter referred to as the “Game Rules”) which are available on each game
should be consulted and understood before a Player engages with the Spina Zonke
events.
9.2 The Player undertakes and warrants that
all of the Game Rules are understood and agreed to.
9.3 The Pay-table (available on each Spina
Zonke event) displays the wins for any combination of winning symbols that are
achieved on the available pay-lines.
9.4 A highly secure and independently
certified Random Number Generator (“RNG”) determines the outcome of
Soccershop.bet’ Spina Zonke events. Players agree that in the unlikely event of
a discrepancy between the result that appears on their screen and result
displayed on the game server, the result that appears on the game server will
prevail. Players acknowledge and agree that Soccershop.bet’ technical records
will be the final authority in determining the terms and circumstances of a
Player’s participation in the relevant betting activity and the results of such
participation.
9.5 By placing a bet on the Spina Zonke
events, Players undertake and accept to comply with all of the Game Rules for
each particular Spina Zonke event.
9.6 All bets that have been validly placed
and accepted by Soccershop.bet are not eligible for cancellation.
9.7 Any malfunction voids all bets and all
pays.
9.8 Once a Player clicks “bet”, the bet
stake will be deducted directly from a Player’s Play Credits (the player’s
account). In the event that a Player selects Auto Play, the bet stake will be
deducted as each bet is placed.
9.9 To stop Auto Play, the current game
number should be selected.
9.10 The maximum payout per bet (inclusive
of any bonus bets) is R2 000 000 (Two million Rand).
9.11
Soccershop.bet reserves the right to discontinue or alter the Spina
Zonke events at its sole discretion without providing reasons.
Spribe Aviator
Spribe – Aviator
10.1 Game Play – Simple as 1-2-3
Select amount and place your bet before the
plane takes off;
Watch the plane fly and your potential
winning increase;
Cash-out before the plane disappears and
win. Your bet is multiplied by the
Cash-out coefficient
10.2 Simultaneous Bets
You can make two bets simultaneously, by
adding second bet panel. To add second bet panel press plus icon, located on
top right corner of first bet panel.
10.3 Auto Play and Auto Cash-out Bets
Auto Play is activated from “Auto” tab in
the bet panel, by ticking “Auto Bet” checkbox. After activation, bets will
place automatically, but for cash-out, you should press “cash-out” button in
each round. If you want the bet to cash-out automatically, then use “auto
cashout” option.
Auto Cashout is available from “Auto” tab
on bet panel. After activating, your bet will be automatically cashed out, when
it reaches the selected coefficient.
10.4 Live Bets and Statistics
The Live Bets panel is located on the left
side of the game interface (or under bet panel on mobile).
Here you can see all bets that are being
made in current round.
In the “My Bets” panel you can see all your
bets and cash-out information.
Game statistics are located in the “Top”
panel. You can browse wins by amount or cash out coefficient.
10.5 Free Bets
You can check status of Free Bets, from
Game Menu > Free Bets. Free Bets are being awarded
by operator, or from Rain Feature.
10.6 Rain Feature
Rain Feature drops the number of Free Bets
into chat. You can claim Free Bets by pressing the “Claim” button. Free Bets
are awarded by Soccershop.bet, or from other players. You can also drop amount
of
Free Bets for other players from “Rain”
panel, by pressing “Rain” Button on bottom side of the chat.
10.7 In-game Chat Feature
The Chat Panel is located on the right side
of the game interface (or after pressing chat icon, on top right corner of the
mobile interface). In chat, you can communicate with other players. Also,
information about huge wins is being posted in chat automatically.
10.8 Minimum Bet and Maximum Win
The bet limits are set as
minimum stake = R1
maximum stake = R20 000
maximum win = R2 000 000
The bet will be automatically cashed out when
the stake times the coefficient equals or exceeds the maximum win amount.
10.9 Connection and Malfunction
If the internet connection is interrupted
when the bet is active, the game will auto cash out with the current
coefficient & winning amount will be added to your balance.
In the event of malfunction of the gaming
hardware/software, all affected game bets and payouts are rendered void and all
affected bets refunded.
Split The Pot
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Pariplay
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Pariplay Slots
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Pragmatic Scratch Cards
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TV Bet
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Smart Soft
SmartSoft Jetx Game Rules Jetx is a fun game from Smartsoft. How to play Jetx Place a bet before the jet takes off. You can place a single bet or two bets on the same Jetx flight. The minimum stake is R1.00. The maximum is R20 000. Use the +/- buttons alongside each bet option to adjust the bet size. Use the “collect” button to collect winnings. Try to fly as high as possible and cash out before the jet explodes. Flight height is not determined and varies from 1 to the maximum win cap. Use “autoplay” to automatically place the same bet value for each new round. You can do this on one or both bet selections. The minimum odds for auto collect is 1.01x. In the left corner of the game panel, coefficients statistics and game history are presented. Values are displayed in green and red: the red colour indicates the coefficients that are less than 1.5 and green more than 1.5. How is the win calculated? The potential profit is calculated by multiplying the current flight coefficient and the made bet. Minimum multiplier (coefficient) is 1.00x. Max win per bet is R2 000 000. Note that min bet/max bet/max win values are determined by Soccershop.bet and may be adjusted from times to time. When the maximum win cap is reached, the win amount is auto collected. How do I get the winnings? Use the collect button before the explosion (the profit is instantly reflected on the balance).If the explosion happens, the stake is considered lost.RTP for the game is 96.7-98.8%. The maximum RTP can be achieved by the player when opting to bet on the lowest possible crash multiplier (coefficient). When maximum coefficient reaches 25000x or R2 000 000 (max win) is reached, the win amount is auto collected. What happens if I get disconnected? If the player gets disconnected and the bet is active: The bet continues to play until the round finishes, the player can manually collect the win if returning before the round end. Otherwise, the bet continues to play until it loses or reaches the max win cap.If the “autocashout” is enabled, the win will automatically be collected if the Jet reaches the pre-set multiplier.The winning amount will be added to your balance. General Terms Users suspected of fraud and/or violation of the rules and conditions for the website and mobile site use, will be limited in their ability to use the website and/or mobile site and source the game. The limitation level will be determined by Soccershop.bet in its sole discretion. Smartsoft and Soccershop.bet reserve the right to change the rules of game or cancel the game completely.
Hyrbid Basketball
Equipment:
The court is a playing area divided into
two clearly separated equal zones, the sides of which are separated by clearly
visible and understandable markings.
1.1. Court dimensions: 16 x 5 m. The
dimensions of one game zone are 8 x 6.75 m;
1.2. The baskets are two identical baskets,
each dedicated to one game Both baskets are located in identical areas of the
game zones.
1.3. Basket dimensions:
1.3.1. The dimensions of the backboard are
180x105 cm;
1.3.2. The dimensions of the rectangle on
the board are 63x49 cm;
1.3.3. The diameter of the rim of the
basket is 45 cm;
1.3.4. The height of the rim of the basket
from the ground is 300
1.4. Balls:
1.4.1. Played with identical Basketballs
are in size 6.
1.5. A ball rack is a device that can hold
up to 15 basketballs. The player takes the balls for shooting from the rack.
Both areas of the playing field shall have an equal number of identical stands,
which shall be positioned in identical areas of the playing court in a mirror
pattern.
1.6. Throwing location:
1.6.1. Shooting location and shooting value
indication system (MIS) is a device that selects, using a random number
generator (ASG), and indicates by a light which rack the ball is to be taken
from to make the next basketball shot;
1.6.2. Shot Scanning and Recording System
(MFS) is a device integrated into the backboard that automatically records the
start of a shot, the location from which the ball was thrown and the end of the
shot (hit/miss).
2. Rules and gameplay:
2.1. The game (duel) is played by two
2.2. There is no age or gender
2.3. Players shall simultaneously start a
series of shots into the
2.4. The aim of the duel is to make as many
successful shots as possible and score as many points as possible during the
game.
2.5. Players do not know the point value of
their shots during the duel and do not find out the final score until the end
of the game.
2.6. The winner of the duel shall be
determined by adding together the player's points earned for successful throws
during the The winner is the player with the most points.
2.7. A successful shot is a successful
throw of the ball by a player from the throwing position into a basket in the
player's playing area, following the rules.
2.8. Points are awarded to a player only
for successful.
2.9. Ball control:
2.9.1. A player shall take each shot from
one of the shooting spots in that player's playing A player may only throw the
ball into a basket in that player's playing area;
2.9.2. After retrieving the ball from the
ball rack, a player may take no more than two steps in any direction before
making a throw. Taking a step is optional, and a player may choose to take the
shot from the point at which they are standing at the time the ball is
retrieved from the ball stand;
2.9.3. The ball shall be retrieved from a
ball rack illuminated by an indicator If a successful throw is made after the
ball has been retrieved from a rack that is not illuminated by the indicator
light, the throw shall be deemed unsuccessful and no points shall be awarded
for that throw.
2.9.4. The maximum number of balls and
shots per match shall be determined by the organiser of the competition.
2.9.5. Each ball can only be used to make
one throw per match. A throw made with a ball not retrieved from the ball rack
shall be considered unsuccessful, and no points shall be awarded for that
throw.
2.9.6. During a match, a player may not leave
their area of the field of play.
2.10. The time, start, and end of the duel:
2.10.1. The duration of the duel is 60
2.10.2. The start and end times of the duel
shall be communicated to the players audibly and/or visually per the referee's
procedure. The signal for the start and end of the match shall be equally
clearly audible and/or visible to both players.
2.10.3. A throw shall be deemed to have
been made on time if the ball has been thrown within the period of the
indicator light of the rack from which the ball was retrieved, even if the duel
time has expired.
2.11. The ASG system
2.11.1. Only ASG systems certified and
approved by the Hybrid Sports Federation are used for duels.
2.11.2. The ASG system randomly selects and
displays the same sequences of point values and throwing positions for both
players during a single match.
2.11.3. The ASG shall illuminate (mark) the
ball rack from which the next shot is to be taken with an indicator light. If
the indicator light on the rack does not turn off after the throw, a second
throw shall be made by taking the ball from the same rack.
2.11.4. The ASG system indicates the
location of the next throw immediately after the indicator light on the rack
for the previous throw has gone out.
2.11.5. Both players receive the same
sequence of throws as determined by the ASG system, e., throws of the same
value from the same throwing spots in the same duel, but one player may make
more throws if he makes the throws faster.
2.12. Throw value in points:
2.12.1. The ASG system's dictated point
value for each shot can be seen in real time by the spectators, but not by the
players. The ASG system determines three possible point values for throws,
which are displayed in real time to the spectators watching the match. The
point value of a shot can be 1 point; 2 points; 3 points.
2.12.2. The point value of the throws, the
location of the throws and the sequence of the throws shall be determined by
the ASG system.
2.12.3. The ASG system must provide a level
playing field for both
3. Special cases:
3.1. Tie — when players have the same
number of points in a duel, the winner of the duel shall be determined
according to additional statistical indicators to be determined by the
organiser of the competition.
3.2. Violations of the rules:
3.2.1. Points for a successful throw shall
be cancelled if the throw is made in breach of the Rules.
3.2.2. A player may be disqualified from
the competition by the referee's decision if, after being warned by the
referee, that player behaves in an unsportsmanlike manner or attempts to
influence the opponent's game by unsportsmanlike actions.
3.2.3 Penalties for breaches of the Rules
shall be imposed on players by the referee. The judge's decision is final and
uncontested.
3.3. A duel may be abandoned if:
3.3.1. The duel cannot continue due to
equipment failure;
3.3.2. Both athletes are unable to continue
the duel, which has already
4. Judges
4.1. The referee shall ensure the smooth
running of the competition and compliance with the Rules.
4.2. The referee shall carry out their
duties off the
4.3. The duel shall be officiated by at
least one Where two referees are present, one of them is appointed as the lead
referee. The lead referee's decisions are final and irrefutable.
1. T-BASKET
1.1. Game time
The regular duration of the game is 1
minute of play, plus a final shot if there is still an active rack left when
the time expires. Bets are accepted before the start of the game. No bets are
allowed during the play of the game. If bets are made during the play of the
game due to technical error, the bets will be voided and funds returned to the
bettors.
1.2. Overtime
Twain Sport games do not include overtime
as the winner is determined by one of two tiebreakers.
1.3. Game ties
If both players have scored the same point
value at the end of the 1-minute of play, the winner will be decided based on a
two-step tiebreak system. The first tiebreak will be determined by the players’
Accuracy during the game. If the Accuracy of both players is even, the winner
of game will be determined by a second tiebreaker based on Ranking.
Accuracy: The ratio between the shots made
and total shots.
Ranking: A specified rank in a hierarchy. A
player's ranking is based on the ELO rating system, which calculates the
relative skill levels of players.
2. MAIN
2.1. Two-Way
The two-way market always includes a
tiebreaker
Market Name - Match winner
2.2. Handicap
Handicap betting offers you the opportunity
to bet on the outcome of an event where one player has been given a number of
points to start. Bets are settled after adjusting for the handicaps. If both
players score the same point value, bets placed on Handicap Markets will not
result in a tiebreaker.
Market Name
Handicaps - 1.5/+1.5
2.3. Who will score first?
Bettors can place bets on which player they
think will score first. In cases where nobody scores, the bets are voided and
the funds are returned to the bettors. If both players scores at the same time
the bets will be voided and returned to players
Market Name
Who will score first? – Player 1/Player2
2.4. Race to X points
Bettors can place wagers and predict which
player will be the first to score X points (e.g., X = 5, 10, or 15 points,
etc.). If neither player scores the predicted X points, the bets are voided and
the funds are returned to bettors. If players score the same value of points
all bets will be voided and returned to bettors.
Market Name
Race to X points - Player 1/Player 2
2.5. Total Match Points
Bettors place bets on whether the total
points scored in the match will be over or under X points.
Market Name
Match Total Points – Over/Under
Player 1 Total Points - Over/Under
Player 2 Total Points - Over/Under
Bettors place bets on whether the total
amount of points scored in the match or by player will be an odd or even
number.
Total Points – Odd/Even
Player 1 Total Points – Odd/Even
Player 2 Total Points – Odd/Even
3. SPECIAL MARKETS
Bettors can place bets on numbers and
values generated on Twain Sport point by point timeline.
3.1. First scored value
Bettors place bets on the first scored
value of any player during the game.
Market Name
First scored value 1/2/3
Bettors place bets on whether the first
scored value will be an odd or even number.
Market Name
First scored value - Odd/Even
Bettors place bets on the combined value of
first three or five values scored.
Market Name
Total of first 3 generated values – X
number
Total of first 3 generated values
Total of first 3 generated values –
Odd/Even
Total of first 5 generated values – X
number
Total of first 5 generated values
Total of first 5 generated values –
Odd/Even
Most generated or tied for the most value –
1/2/3 or 1&2/1&3/2&3
First generated value – 1/2/3
3.2. Futures/Outright
Market Name
Tournament winner
Group winner
Player to finish in the TOP 4
Player to play in the Final
Tournament winner comes from Group
Player to advance to playoffs
If a player qualifies for the next round of
the tournament but receives an injury before starting the next round of the
tournament, the player receives a technical loss in the tournament and is
removed from further participation in the tournament. Bets made on the player
qualifying for the round of the tournament in which he is unable to participate
due to injury shall stay valid. All bets made on the player’s further progress
in the tournament shall be voided and returned to the bettors.
4. SPECIAL CASES
4.1. Postpone
If a match is postponed after it has been
deemed an official game, all bets will be voided and returned to players except
for the following:
1st scored value
1st scored value – Odd/Even
Total of first 3 RNG generated values -
Over/Under
Total of first 3 RNG generated values –
Odd/Even
Total of first 5 RNG generated values -
Over/Under
Total of first 5 RNG generated values –
Odd/Even
Most generated or tied for the most value
First generated value
In cases when the match was postponed with
the score 0:0 then all bets will be voided and returned to players except for
the following:
Total of first 3 RNG generated values -
Over/Under
Total of first 3 RNG generated values –
Odd/Even
Total of first 5 RNG generated values -
Over/Under
Total of first 5 RNG generated values –
Odd/Even
Most generated or tied for the most value
First generated value
4.2. Shift
If match was postponed before it has been
deemed an official game, all bets shall stay valid and shall be settled after
postponed match is finished.
4.3. Injuries
If a player is injured during a game but is
able to complete the match, all bets on that match remain valid.
If a player receives an injury and is not
able to continue to participate or finish the game, his opponent proceeds to
play and the injured player receives a technical loss. All bets will be voided
and returned to the bettors, except for the following outcomes:
1st scored value
1st scored value – odd/even
Total first 3 generated values
Total of first 3 generated values odd/even
Total of first 5 generated values
Total of first 5 generated values odd/even
Most generated or tied for the most value
First generated value
4.4. Technical loss
Bets made on a game where a player had to
play but received a technical loss, are voided and funds are returned to the
bettors.
4.5. Disqualification
Bets made on a game where a player had to play
but was disqualified (e.g. unsportsmanlike conduct), are voided and funds are
returned to the bettors.
In case the match is not fully completed
due to player’s disqualification (e.g. unsportsmanlike conduct) the
disqualified player receives a technical loss. Bets placed on other markets of
the match which outcomes is completed and clear stay valid. Bets placed on
other markets of the match which outcomes is not completed are voided and funds
are returned to the bettors.
4.6. Canceled game
All bets made on a canceled game which did
not occur and was not postponed, and where the organizer informed that the game
was canceled, are voided and returned to the bettors.